Tuesday, January 8, 2013

Power of Mid Slots

I've always flown Amarr as much as I could.  The mostly symmetrical designs, gold coloring, heavy armored, laser-firing ships of the Amarr Empire have simply won my heart.  I don't like the rust buckets of Minmitar with their flimsy little wings or the Caldari with their asymmetrical, jagged lines.  The Gallente have some nice ship designs, but their odd bulbous quality never took with me.  There wasn't really any room for another race's ships in my life but Amarr, truly.

So as I've been flying my Amarrian ships around faction warfare the last couple of days, trying to get acquainted with this new tiny world and its tiny ships, I've begun to realize something: modules that fit into the mid slots really turn the tide of one versus one engagements.  The Amarrian designs favor armor, of course, and armor fits into low slots.  So Amarr ships get a lot of them.  Of course, to balance this out, they are given relatively few mid slots, otherwise you could shield tank or amor tank and it just wouldn't be all that fair to the other guy.  Other races get few low slots and many mid slots.  Makes sense.

But here's the problem.  If you take two ships that are designed to fulfill the same role, say close-range brawling, the one with the more mid slots wins.  Why?  Well, I've found it's because of a few reasons.

Sunday, January 6, 2013

Origins

"This isn't cheap, Barlat," said Gufta Omonta.

Barlat looked across the wide lomal wood desk at Gufta. He was a fat man, given to exotic foods and drinks which were at his disposal as a middle-ranked government official. His white hair was thinning, greased and brushed back over his round head. He wasn't a victim of vanity.

"I know, Gufta. I need it done. You know I have the ISK."

Gufta nodded. He knew that was true. As a capsuleer, Barlat was one of the most elite people alive by default. He also had done very well for himself as a mercenary. Gufta smiled softly and spread his hands in acquiescence. "Of course, of course. I'll need a few things. A name for starters," he added quickly, "and a rough description of what you'll want to look like. Unless you want to leave it up to a random computer algorithm?"

Barlat shook his head. "No, nothing random. I have the details here," he stated as he pulled a sheaf of papers from his military-styled jacket.

Gufta raised an eyebrow. "Papers? You do want this kept quiet."

"Yes, I do. I've told you how badly the Legion is after me. This has to be kept silent, not just quiet, Gufta." He underscored the last part by tapping the papers forcefully.

Golden Crusade

Golden Crusade. This is a blog I'll be using for my character in EVE Online for in character stories as well as my personal thoughts as a player focusing on Faction Warfare, as that is currently the area of the game I'm focusing on.

I've only been in faction warfare for a day, but I've learned quite a bit and realize I have a lot left to learn.

Like many people, it took a while for me to find my place in EVE. I created my first character in 2007, but wasn't until a character I created in 2009 that I began to really begin to penetrate the dense game that EVE Online is. Even then, it took two years of on and off playing before I found Noir. Academy. After graduating NA. I accepted the offer to join Noir. and spent the next roughly two years flying as a mercenary. In Noir., I learned how to fly safe, fly smart, fly efficiently, and fly effectively. I spent most of my time in the Purifier, Oracle, and Curse. I had finally found a place that I enjoyed, felt like it mattered in the scheme of the game, and provided the type of PvP that I enjoy.

Then just before the end of 2012, Noir. joined Black Legion. It was a good move for the corporation as Noir. had always had trouble finding other corporations to join our alliance that was proficient enough to keep up with us and drama free. Because of that, Noir. occasionally had trouble with fielding large fleets when the situation required it. Enter Black Legion. Like I said, this was good for Noir. because it offered the numbers that Noir. lacked sometimes and Noir. was given the leeway to take mercenary contracts when they felt like it. However, I personally was not thrilled with the move and felt, among other things, that Noir. would lose its identity. So I decided to leave the corporation and find another facet of the game that I could enjoy.